This page gathers all generals which are useful for Monster Hunting.
● Even more than their abilities, your generals stats are extremely important; it's actually the most important factor in the damage you will deal to monsters, much more important than your own player stats.
The main reason for this is that general stats and equipment stats increase your damage linearly, no matter how high the stats go; while your own stats have diminishing returns.
You can learn more about it on this page: Monster/Damage and Healing.
The full attack stat of your general alliance is taken into account when attacking monsters, while only 30% of the defense stat is factored in.
Consequently, Aggressive generals are better for Monster Hunting, as their attack stat is higher than those of the Defensive or Balanced generals.
● That's also the biggest reason why promoting your Monster Hunting generals is extremely important: it gives a huge stats boost. Try to promote them to 5 stars at least.
● Chaos Gems can further increase you alliance stats with the "Aggressive General Boost" power (and can also provide additional Critical Hit Chance).
● Generals with a "+Attack vs. Monsters" ability increase your own player attack, not their own attack. They are only truly useful in your Monster Hunting alliance if your player attack stats is rather low. If you have over 5000 attack (including bonuses), this ability won't increase your damage by a lot even against the toughest monsters (and basically won't change anything aginst weaker monsters).
The reason for this is that monsters have "Breakpoints".
● Usually it's much more efficient to have 3 generals with 3 different abilities in your alliance. Because when linking generals with the same ability (for instance two "+% Critical Hit Chance" generals), only a certain percentage (sometimes as low as 17%) of the abilities of the 2nd and 3rd generals are then transferred to the total of the alliance ability.
Check the General Alliance page for detailed information.
Edit (Sept. 2019):
Moonlight Dragon has been introduced and could replace Dolomar in all the suggested alliances below, as he gives the same +Critical Chance bonus but also gives +Critical Damage in addition. However, for now his availability is very limited, and a highly promoted Dolomar will remain better for many players especially because of the stats difference.
He could also be used along with Dolomar (replacing Sahar or Monkey King) as even his +Critical Damage ability by itself can be very good.
Edit 2::
Layla - Monkey King - Moonlight Dragon can also be an extremely effective alliance. It requires highly promoted Layla and Monkey King however, which is out of reach for most players (it usually requires a lot of spending). It combines great damage thanks to Moonlight Dragon having two abilities being boosted by Layla, with a lot of extra XP (and damage) thanks to the boosted Monkey King ability.
As of March 2019, those are the General Alliances that are considered the best for Monster Hunting:
If your attack stat is too high for Sahar to bring a significant benefit. And even then, if you can afford it, a highly promoted Monkey King may bring more value.
If you don't mind spending a lot of money! Malekus is the best Monster Hunting general, but it's only because of his stats. He has basically double the amount of attack and defense of any other Aggressive general.
For him to be of use, you need to promote him to at least 3 stars. Otherwise his attack won't go higher than the attack of another Aggressive general promoted to 5 stars. That means getting at least 4 copies of him, and he's an Epic Treasure Chest general.
* Dolomar vs. Kaiser
Dolomar is better than Kaiser at any given level and promotion level (2% more critical chance); however you might choose to go for Kaiser over Dolomar for two reasons:
To show you how high the stats of a good Monster Hunting alliance can go, here is an example of the stats of an alliance with 3 Aggressive generals, all level 79 and promoted to 5 stars, with the master having the "10% hero equipment set bonus":
Barbarus - Sahar - Dolomar 🠆 2747 attack / 1621 defense
One general on its own (Barbarus) has: 1621 attack / 953 defense (with the 10% bonus).
This is without any "external" boosts, in particular the "General Boosts" from Chaos Gems (which can give very significant boosts).
With all generals level 80 and 8 stars, the stats would be: 3866 attack / 2291 defense
With Malekus, it would be much higher. On his own (no alliance) at 5 stars, he already has 3219 attack / 1836 defense. At 8 stars, he would have 4074 attack / 2346 defense.
Note about General Associated Equipment:
Only the Master of your alliance benefits from the "10% hero equipment set bonus", as well as from the other bonuses provided by these pieces of equipment. For instance, if you put Sahar second or third in your alliance, whether you have 3 of her pieces of equipment or none of them won't change anything. She won't get the 10% stats bonus nor will you get the +1% Critical Chance if you have the Apep's Guard, for instance.
Thus, unless a general is the Master of your alliance, there's usually no reason to buy their associated equipment.
Favor Generals are usually considered much better options than Treasure Chest generals as they can be promoted a lot more easily. Promoting a Treasure Chest general to 5 stars (or more) could cost enormous amounts of money.
+4% Critical Hit Chance
Secondary ability level 5 and above: +X player attack
General | Obtained from/Type | Level 4 ability | Lvl 54 |
---|---|---|---|
Vancy | Treasure Chest Balanced | +290 Attack vs. Monsters | +1790 |
Sahar | Favor General Aggressive | +260 Attack vs. Monsters | +1760 |
Elin | Other Balanced | +260 Attack vs. Monsters | +1760 |
Sorkan | Favor General Aggressive | +242 Attack vs. Monsters | +1742 |
Agamemnon | Treasure Chest Defensive | +30 Attack vs. Monsters +3% Critical Hit Chance | +680? ≈ 8% CC? |
Feral | Favor General Balanced | +28 Attack vs. Monsters | +1528 |
Therian | Favor General Balanced | +25 Attack vs. Monsters | +1525 |
Zarevok | Other Balanced | +20 Attack vs. Monsters | +1520 |
General | Obtained from/Type | Level 4 ability | Lvl 54 |
---|---|---|---|
Barbarus | Favor General Aggressive | +0% Extra Monster Damage (ability starts at level 5) Power Attacks x3 | +11.9% P. A. x3 |
Caine | Favor General Balanced | +2% Extra Monster Damage? | +11.9%? |
General | Obtained from/Type | Level 4 ability | Lvl 54 |
---|---|---|---|
Orc King | Treasure Chest Aggressive | Power Attacks x5 +0% Critical Hit Chance (ability starts at level 5) | P. A. x5 +8.62% CC |
Barbarus | Favor General Aggressive | Power Attacks x3 +0% Extra Monster Damage (ability starts at level 5) | P. A. x3 +11.9% dmg |
Maalvus | Favor General Balanced | Power Attacks x3 +3% Critical Hit Chance | P. A. x3 +10.61% CC |
General | Obtained from/Type | Level 4 ability | Lvl 54 |
---|---|---|---|
Stone Guardian | Treasure Chest Balanced | Siege also causes 4000 Damage per Stamina +20% Monster Siege Damage | +6663 dmg / stam? +41.7% Siege dmg? |
Grok | Treasure Chest Aggressive | Siege also causes 3000 Damage per Stamina | +4975 dmg / stam? |
General | Obtained from/Type | Level 4 ability | Lvl 54 |
---|---|---|---|
Malekus | Treasure Chest Aggressive | What makes Malekus the strongest Monster Hunting general aren't his abilities, but simply his stats. He has roughly twice the attack and defense of any other Aggressive general at high levels. Secondary abilities: +X Att/Hero Owned, +Y Physical Pierce | Likewise |
Monkey King | Other Balanced | 1.2% chance for no stamina/energy/token cost for action | 3.65% chance |
Beast Master | Other Aggressive | Has a 10% chance to gain an extra attack on hit. Can chain repeatedly. Capped at 1 extra attacks | 10% |